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For composers, video games are the surreal land of opportunity
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For composers, video games are the surreal land of opportunity

Sept. 28, 2012 | 5:00 a.m.
 

Ramin Djawadi always dreamed of composing a film score, and the Berklee College of Music graduate has done plenty, including 2008’s “Iron Man.” But this week saw the release of one of Djawadi’s most ambitious soundtracks to date — “Medal of Honor: Warfighter.”

Not in a theater near you? That’s because “Warfighter” is not a movie, it’s a video game. “My goal was always to do music for movies,” Djawadi says. “But having said that, the way things have developed today have made games like giant movies.”

For a cadre of top composers, the action isn’t in film but video games. Djawadi’s score for “Medal of Honor: Warfighter,” for instance, boasts 100 minutes of music, much of it downright experimental by film composition standards. It’s alternately symphonic, electronic and rock ’n’ roll, and it’s emblematic of an industry that’s providing room to roam for those used to scoring to picture.

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